TeachersFirst Edge - Game-Based Learning

 

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ziplet - ziplet

Grades
K to 12
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ziplet is a free student response system that works on all devices. Use ziplet to send questions to students instantly or schedule them in advance. After registration, follow the steps...more
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ziplet is a free student response system that works on all devices. Use ziplet to send questions to students instantly or schedule them in advance. After registration, follow the steps to create a group, invite students, and ask questions. Choose from different options for student responses, including multiple-choice, short answer, emoji reactions, or a scaled score from 1-7. Invite students into your group using the provided code. Students use their Google account to login and access questions. Upon receiving responses, Loop provides options for responding to students. Free accounts allow two teachers to use the application with three groups and 50 students per group.

tag(s): assessment (142), polls and surveys (44), quizzes (84)

In the Classroom

Use ziplet to engage students throughout your lessons and to provide feedback on student understanding. ziplet is also perfect for use as an exit ticket response or use as an informal formative assessment. Use ziplet to create pretests that allow students to "opt-out" of material they already know or use it to create review activities that students participate in as teams.

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Wordwall - wordwall.net

Grades
K to 12
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Create and customize interactive games and activities with Wordwall's easy-to-use tools. Choose from many options, including quizzes, matching games, drag-and-drop activities, and more....more
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Create and customize interactive games and activities with Wordwall's easy-to-use tools. Choose from many options, including quizzes, matching games, drag-and-drop activities, and more. After creating an account, choose from shared activities, modify them to fit your needs, and then share them with your students as an assignment or link. Create a new activity by selecting a template and following the directions to add information and images if desired. At the time of this review, free plans offer access to 3 activities and 12 standard templates.

tag(s): assessment (142), game based learning (309), quiz (58), quizzes (84), study aid (175)

In the Classroom

Use the interactive games found at Wordwall to use at computer stations or home to practice skills or prepare for upcoming quizzes and tests. Use the embed code to add your games onto your class website for easy student access. Instead of asking students to memorize dates or events, help them by organizing the information into common features. For example, during a Civil War unit, group together events taking place in different cities to help provide context for students. Include a link to your quizzes on your class webpage or blog for students to practice at any time using the URL or embed code. Enhance technology use and learning by having students create their own Z-A quizzes to share with peers when studying for tests or use as an introduction with class presentations. This quiz generator is also a great resource to use during professional development sessions with your peers. Create a quiz to increase your viewers' interest in your topic as you begin your discussions or as a final activity to review the information shared. Find many more ideas and examples for using WordWall on this curated list.

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MakeCode Arcade - Microsoft

Grades
4 to 12
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Modify or create your retro games with MakeCode Arcade. Scroll the page to find resources on the site include coding tutorials, game design concepts, learning outcomes, and courses...more
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Modify or create your retro games with MakeCode Arcade. Scroll the page to find resources on the site include coding tutorials, game design concepts, learning outcomes, and courses in coding. Follow the prompts within the tutorials to create unique games using drag and drop code blocks. As you become familiar with coding, expand knowledge with Javascript or Python. Share using the links or download onto Microsoft game devices if available.

tag(s): coding (110), computers (102), game based learning (309), Microsoft (47), STEM (385)

In the Classroom

Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using ScreenPal, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.

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Construct3 - Construct.net

Grades
6 to 12
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Design and create games with Construct3. Choose from many different formats including puzzles, role-play, and storybooks along with a choice of beginner and intermediate level coding...more
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Design and create games with Construct3. Choose from many different formats including puzzles, role-play, and storybooks along with a choice of beginner and intermediate level coding ability options. Take advantage of the beginner's guide and tutorials to learn and practice the available features. All of the game options include drag and drop coding features. As a guest (no registration) you can get 25 events. Register for a free account and you get up to 50 events per game, two layers per layout, two effects per game, and one font choice. To share, publish your finished game to the site's arcade or download to your server.

tag(s): coding (110), game making (23), STEM (385)

In the Classroom

Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms, reviewed here to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.

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Blockly - Google

Grades
4 to 12
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Blockly is an open source library of drag and drop blocks to use for generating computer codes. Use each block to stack and add information to create code in an ...more
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Blockly is an open source library of drag and drop blocks to use for generating computer codes. Use each block to stack and add information to create code in an infinite number of ways. After creating your work using Blockly, use the drop-down box to view and copy the code in JavaScript, Python, and other coding formats. For full instructions on using Blockly, be sure to follow the link for Guides at the top of the Blockly home page.

tag(s): coding (110), computers (102), game based learning (309), STEM (385)

In the Classroom

Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.
 

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Z-A Quiz Generator - ClassTools

Grades
4 to 12
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Test students' knowledge of related items using this unique quiz creator. Create a quiz using a set of common terms or elements (presidents, types of animals, incorrect use of a ...more
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Test students' knowledge of related items using this unique quiz creator. Create a quiz using a set of common terms or elements (presidents, types of animals, incorrect use of a comma, etc.). Build your game by adding additional sets of items to add rounds. To play, divide students into teams and start the game. The alphabet appears beginning with Z and going backward, and letters begin to disappear. If the letter is in your set of terms it pops up into the appropriate place - think of Wheel of Fortune. When a player guesses why items are related, pause the game to hear their response. Continue playing if incorrect or move to the next round if correct.
This site includes advertising.

tag(s): assessment (142), game based learning (309), quiz (58), quizzes (84), study aid (175)

In the Classroom

Use the Z-A Quiz Generator as a motivating way to introduce a new unit to students (even as a formative assessment for the class), or to review information before quizzes and tests. Instead of asking students to memorize a set of dates or events, help them by organizing the information into common features. For example, during a Civil War unit group together events taking place in different cities as a way to help provide context for students. Include a link to your quizzes on your class webpage or blog for students to practice at any time using the URL or embed code. Enhance technology use and learning by having students create their own Z-A quizzes to share with peers when studying for tests or use as an introduction with class presentations. When sharing student-created multimedia presentations, modify technology use by using a tool like Sway, reviewed here, to share their final projects including a Z-A quiz for viewers. This quiz generator is also a great resource to use during professional development sessions with your peers. Create a quiz to increase your viewers' interest in your topic as you begin your discussions or as a final activity to review information shared.

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Choice of Games - Choice of Games LLC

Grades
6 to 12
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose-your-own-adventure story). Try making games by following the directions...more
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Choice of Games includes tools for creating and playing text-based games (think of it as similar to a choose-your-own-adventure story). Try making games by following the directions to download the script source. Include simple commands using text options for players. This site includes tutorials to get started and add more complex commands. Explore the games archive to play games created by other users and to get inspiration for your creations. Note: You will need to download and install Node.js (free), then download and install the ChoiceScript source from GitHub (free).

tag(s): coding (110), creative writing (123), game based learning (309), game making (23), interactive stories (23), STEM (385), writing (304)

In the Classroom

Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to enhance their learning using CapCut, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views, so you can write counterarguments to their points. This idea could prove to be a powerful way to present an argument and evidence as required by Common Core writing standards. Extend student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.

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oodlu - Wayne Holmes and Douglas Lapsley

Grades
2 to 12
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Create learning games for use on any device using oodlu. Sign up for a free account to begin creating question sets. Take advantage of many different question formats, including sequencing,...more
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Create learning games for use on any device using oodlu. Sign up for a free account to begin creating question sets. Take advantage of many different question formats, including sequencing, multiple choice, and fill-in-the-blank. Optional features enable the addition of various forms of feedback to guide students when they make incorrect choices. When finished, share the code with students to access the learning games. Students sign in using their username, password, and the code provided. As students complete activities, they earn award badges. Use the teacher dashboard to review and monitor student achievements. Free accounts include an unlimited number of students and questions.

tag(s): DAT device agnostic tool (134), flash cards (46), gamified learning (65), study aid (175)

In the Classroom

Use oodlu to differentiate learning in your classroom. Assign question sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions (if your class is remote learning, show students the log in, etc. by using a video conference room such as Zoom, reviewed here, and then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like Milanote, reviewed here, where you can turn your notes into a storyboard for this project! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.

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Gimkit - Josh Feinsilber

Grades
K to 12
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes....more
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Gimkit is a quiz learning game for students and teachers, created and maintained by students. After signing up, you begin by creating "kits" (live learning games) to create quizzes. Create from scratch, import an existing quiz from Quizlet or a CSV file, or copy quizzes from the Gimkit gallery to modify for your use. Follow the prompts to add questions, four answer choices, and add an image if desired. Add class rosters and assign kits for student completion within a specific time frame. Students complete quizzes at their own pace within the due date. As they complete quizzes, students earn money to reinvest in Gimkit upgrades that align with their strengths. Use your Gimkit dashboard to view student progress and earnings and additional formative data. Free accounts provide all core features and the ability to create unlimited kits. There is also a restriction on how many players (5) can join your live game.

tag(s): assessment (142), collaboration (142), game based learning (309), game making (23), polls and surveys (44), quizzes (84)

In the Classroom

Use Gimkit as a formative assessment tool for all subjects. Create pretests and allow students to opt out of some introductory assignments and choose other options like research projects or multimedia presentations. If you want to share a quiz as a class, project a quiz onto your interactive whiteboard and discuss question options together. Use the data collected from student quizzes to guide instruction both individually and for whole groups. Don't forget to take advantage of already created quizzes found on the site and available to import from Quizlet! For the live game student limit, try having Gimkit at a "center" or "station" that students rotate through over a week.

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Room Escape Maker - doctorfou.com

Grades
8 to 12
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Room Escape Maker takes the popular room escape adventures online. The only way to escape is to solve a series of puzzles using hints and strategies as you find your ...more
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Room Escape Maker takes the popular room escape adventures online. The only way to escape is to solve a series of puzzles using hints and strategies as you find your way out of the locked room. Browse through the selection of games created by others to find ideas on how to use this site. When ready, choose "Create Game" to start. Begin with your chosen canvas or background, then follow the prompts to add items and clues to your escape room.
This site includes advertising.

tag(s): game based learning (309), game making (23), makerspace (42), study aid (175)

In the Classroom

Increase student engagement in any subject through this form of gameplay! Create games to introduce the main concepts within the escape room. Ask students to create a game using what they have learned to share with their peers. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like edublogs, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.

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ProProfs Brain Games - ProProfs Brain Games

Grades
K to 12
3 Favorites 1  Comments
 
ProProfs Brain Games allows you to play or create puzzles and games. Choose from created games in formats including hangman, crosswords, word scrambles, tic tac toe, and more. Create...more
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ProProfs Brain Games allows you to play or create puzzles and games. Choose from created games in formats including hangman, crosswords, word scrambles, tic tac toe, and more. Create a free account to make your own puzzles using the game choices provided. Creating puzzle options includes options for levels of difficulty and personalization of images and vocabulary.

tag(s): game based learning (309), gamified learning (65), logic (175), problem solving (282), puzzles (178), study aid (175)

In the Classroom

Share puzzles and brain teasers with students on your class website or classroom computers. Brainstorm with students on problem-solving methods and tips. Use a tool like Padlet, reviewed here, to share your list of ideas. Have students use Brain Games to create their own games to review classroom material before tests and quizzes. Take student learning a step further and include their game in a Symbaloo EDU, reviewed here. This site allows you to add tiles including quizzes, websites, videos, and more to follow as a learning path for any subject.

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Shirley, CA, Grades: 6 - 12

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WordMint - Nathaniel Story

Grades
K to 12
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Create crossword puzzles, word searches, and bingo cards quickly with WordMint. Create your free account to begin, then choose an activity to set up and enter terms. When finished,...more
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Create crossword puzzles, word searches, and bingo cards quickly with WordMint. Create your free account to begin, then choose an activity to set up and enter terms. When finished, print and save your puzzle including an answer key and student copies. WordMint also contains an extensive database of already made word searches and puzzles that don't require registration to use, find the links to them at the bottom of the home page.

tag(s): crosswords (25), game based learning (309), puzzles (178), study aid (175)

In the Classroom

Create puzzles and activities to review spelling or vocabulary terms. Create bingo cards and use as an introduction to new concepts. Share a link to this site on your class website for students to create their own puzzles for review at home.
 This resource requires PDF reader software like Adobe Acrobat.

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Kodu Game Lab - Microsoft Research

Grades
3 to 12
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Kodu is a software download for creating Windows PC games through a simple programming language. Download Kodu for free from the Microsoft Fuse Lab (there are "Get Kodu" buttons on...more
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Kodu is a software download for creating Windows PC games through a simple programming language. Download Kodu for free from the Microsoft Fuse Lab (there are "Get Kodu" buttons on the home page and the tips page). The software allows you to create and personalize virtual worlds through point and click options. Additional options offer "if this, then that" personalization to add variety to the game. Under Resources find the "Other Resources" and click Video to see "Getting Started" tutorial and "Biginner Videos" that reside on YouTube. If your district blocks YouTube, the videos may not be viewable. A download is also available for Xbox games; however, it is not free.

tag(s): coding (110), game based learning (309), gamified learning (65), makerspace (42), Microsoft (47)

In the Classroom

Have students work in teams to design and develop content demonstrating an understanding of lessons in any subject area. Begin sharing Kodu with your computer experts who are interested in programming. Allow them to be the leaders in sharing how to use and personalize the program. Enhance their learning by asking them to create game creation tutorial screencasts using ScreenPal, reviewed here, to share with their peers. Use Kodu as part of an after-school computer club. Be sure to take advantage of the resources section of Kodu for tips and tutorials on using the program.

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Bingo Card Generator - My Free Bingo Cards

Grades
K to 12
4 Favorites 0  Comments
 
Create Bingo cards quickly and easily with the Bingo Card Generator. Insert your title, add your list of words, then choose options to personalize the look of your Bingo Cards. ...more
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Create Bingo cards quickly and easily with the Bingo Card Generator. Insert your title, add your list of words, then choose options to personalize the look of your Bingo Cards. When finished, select the option to print 30 free cards. One unique feature of this site allows users to play online, just share the link provided after choosing print. Players click on the called words on their online bingo card when given the link for the games.
This site includes advertising.

tag(s): game based learning (309), printables (36), study aid (175), worksheets (72)

In the Classroom

Having the ability to play the Bingo game online is perfect for those who are beginning to integrate technology into their classroom. Use the Bingo Card Generator to create Bingo games to review any topic with small groups. Instead of saying the word that is on the Bingo card, give the definition (so students must find the term) or a math problem whose answer is among those on the card. Create sight word bingo cards for younger students and ENL/ELL students. Bingo is an excellent review tool for science or social studies. Put a short description of a vocabulary word into the space. Tell students the name of the vocabulary word and see if they can find it on the Bingo card. Encourage students to create bingo games for each other as a review or to engage the audience during oral presentations. Learning support teachers can create them together with students as an engaging way to review. World language teachers (and students) can create bingo cards to reinforce vocabulary.

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Name Picker Ninja - Zack Vogel

Grades
K to 12
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Randomly select a name for any activity with Name Picker Ninja. Add your list of names, and Go! Highlight and delete the list of names given with the tool, and ...more
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Randomly select a name for any activity with Name Picker Ninja. Add your list of names, and Go! Highlight and delete the list of names given with the tool, and replace them with your names. Click Go! The Name Picker Ninja will scroll through the list and stop on a random name. Delete that name and continue. Alternatively, if you want to keep all names active, click Go! again.

tag(s): classroom management (154), gamified learning (65), preK (352)

In the Classroom

The obvious use for this tool is for selecting students to answer a question or do an activity. Other uses could include forming groups/pairs or creating seating charts. Allow students to use it when it's time to choose the next student. Instead of names, enter activities for P.E., rainy day recess activities, the next book your class will read together, or anything where you need to make a choice. Save your lists as a template with a Word doc or PDF so you can copy and paste them for reuse later.
 

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Baamboozle - baamboozle.com

Grades
K to 12
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Baamboozle is a quick and easy-to-use tool for playing and creating games. It doesn't require registration to play. Choose the "Games" link to go to all games saved on Baamboozle. ...more
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Baamboozle is a quick and easy-to-use tool for playing and creating games. It doesn't require registration to play. Choose the "Games" link to go to all games saved on Baamboozle. Scroll through to view games, or search for a term. Divide the group into two teams and begin play. Each team chooses a number from the game board and answers the question. Check for accuracy; then, Baamboozle keeps track of scores. Use games found on the site, or create games on any device. Registration with email is necessary to create your own games.

tag(s): flash cards (46), game based learning (309), preK (352), study aid (175)

In the Classroom

Save Baamboozle in your bag of tricks for a quick review of any content. Engage students by having them create games to share with the class when reviewing for quizzes and tests. Bring excitement to professional development by creating a Baamboozle with materials you are sharing. Be sure to provide a link to Baamboozle games on your class website for students to play at home. Use Baamboozle if your class is remote learning

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Quizlet Live - Quizlet

Grades
3 to 12
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Quizlet Live is a classroom quiz game for groups created by the makers of Quizlet, reviewed here. Follow directions to create and share a quiz set...more
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Quizlet Live is a classroom quiz game for groups created by the makers of Quizlet, reviewed here. Follow directions to create and share a quiz set and assign to student teams. At least six students are needed to create and play a Quizlet Live game. When students receive the code and log in, they find other team members and begin competing. Accuracy is encouraged over speed; providing a wrong answer will send teams back to start from the beginning of the quiz.

tag(s): collaboration (142), DAT device agnostic tool (134), game based learning (309), quizzes (84), spelling (96), study aid (175), vocabulary (260), word study (59)

In the Classroom

Use Quizlet Live to introduce new topics or content, or as a review before testing. Quizlet Live would be an excellent tool for the start of the year to help students get to know each other, or use throughout the year to have students work with different students in cooperative learning activities.

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Goosechase edu - Andrew Cross

Grades
3 to 12
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Organize and run a scavenger hunt with GooseChase! Sign up for an account to begin creating games. Add your own missions to games or use missions available on the site. ...more
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Organize and run a scavenger hunt with GooseChase! Sign up for an account to begin creating games. Add your own missions to games or use missions available on the site. Determine point values for completion and optional links or images to provide additional information. Choose to allow participants to submit validation of completion through photos or videos that you can see in real-time. Once your game is set up (using any computer or device with Internet access), invite participants to begin play through a mobile device. Download the free apps for any mobile device through the Google Play Store or iTunes. GooseChase now has free basic plans for teachers where you can have unlimited games (Experiences) and have 5 teams per Experience, however, it allows only team Experiences.

tag(s): creativity (93), DAT device agnostic tool (134), game making (23), gamified learning (65)

In the Classroom

Use GooseChase in your classroom as part of your project based learning activities. Assign a series of activities to groups for completion. Differentiate projects based on student interest and ability. Use one of the many educational games already in the library to see great examples of how to use GooseChase for any subject area. GooseChase would be an excellent addition to staff meetings. Have participants locate information on websites, textbooks, or throughout your school as part of professional development. Create a GooseChase for students as part of a nature walk outside of your school, ask younger students to find different geometric shapes, or have students draw pictures of main characters in books as part of a GooseChase mission.

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TinyTap - Yogev Shelly

Grades
K to 12
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Create interactive games, books, and presentations with TinyTap. Choose the Activities link to access resources made by teachers. Sort by category, age, and language. TinyTap allows...more
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Create interactive games, books, and presentations with TinyTap. Choose the Activities link to access resources made by teachers. Sort by category, age, and language. TinyTap allows creators to include drag and drop activities, videos, quizzes, and more - all in one activity. Create groups to assign activities to different students. Most games are free; however, some games created by professional authors are not. Play games and activities on any device; however, the creation of games requires you to download the free iPad app. At the time of this review, TinyTap worked well on most browsers (except Safari). The free version is public and comments are permitted. Be sure to preview anything before you share it with students.

tag(s): assessment (142), DAT device agnostic tool (134), game based learning (309), quiz (58), quizzes (84), study aid (175), Teacher Utilities (233)

In the Classroom

Use the embed code provided with activities to embed activities on your class website for play at home. Create a link to activities on classroom computers. Create your own activities (or have older students create review materials) to include with lessons. Be sure to watch the demo video for information about making your own games.

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AppInventor - Learn to Build Android Apps - David Wolber, Univ of San Francisco's Democratize Computing Lab

Grades
6 to 12
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Create your own Android app using Martin Luther King's "I Have a Dream" speech video with this easy to follow tutorial. The Course In a Box includes several modules taking ...more
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Create your own Android app using Martin Luther King's "I Have a Dream" speech video with this easy to follow tutorial. The Course In a Box includes several modules taking you step by step through the app building process. Videos and practice exercises guide you through the app creation process while building up in complexity. Final lessons teach skills such as apps that communicate with the web and apps with user-generated data. Registration allows you to save your work. If your district blocks YouTube, the videos on this site may not be viewable.

tag(s): coding (110), computers (102), STEM (385)

In the Classroom

This site is perfect for use with any computer coding course. AppInventor has many tips and guidance for the classroom. Materials target students from middle school and higher. Work together as a class or assign as a self-paced activity. Share with students interested in learning computer coding as an excellent resource. If your school has an after-school computer club, use these training modules to encourage interested students to practice on their own. Once students get the hang of beginning programming tips, encourage them to make apps for other courses such as videos explaining photosynthesis, book readings from authors, or different genres of music and art.

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