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ziplet - ziplet
Grades
K to 12tag(s): assessment (142), polls and surveys (44), quizzes (84)
In the Classroom
Use ziplet to engage students throughout your lessons and to provide feedback on student understanding. ziplet is also perfect for use as an exit ticket response or use as an informal formative assessment. Use ziplet to create pretests that allow students to "opt-out" of material they already know or use it to create review activities that students participate in as teams.You must be registered and logged in to add items to your favorites.
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Wordwall - wordwall.net
Grades
K to 12tag(s): assessment (142), game based learning (309), quiz (58), quizzes (84), study aid (175)
In the Classroom
Use the interactive games found at Wordwall to use at computer stations or home to practice skills or prepare for upcoming quizzes and tests. Use the embed code to add your games onto your class website for easy student access. Instead of asking students to memorize dates or events, help them by organizing the information into common features. For example, during a Civil War unit, group together events taking place in different cities to help provide context for students. Include a link to your quizzes on your class webpage or blog for students to practice at any time using the URL or embed code. Enhance technology use and learning by having students create their own Z-A quizzes to share with peers when studying for tests or use as an introduction with class presentations. This quiz generator is also a great resource to use during professional development sessions with your peers. Create a quiz to increase your viewers' interest in your topic as you begin your discussions or as a final activity to review the information shared. Find many more ideas and examples for using WordWall on this curated list.Edge Features:
Parent permission advised before posting student work created using this tool
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
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MakeCode Arcade - Microsoft
Grades
4 to 12tag(s): coding (110), computers (102), game based learning (309), Microsoft (47), STEM (385)
In the Classroom
Use Microsoft Arcade to introduce coding to both new and experienced coders. Share some ideas from the site on an interactive whiteboard (or with a projector), then have students experiment on their own. Encourage students who are comfortable with coding to become classroom experts and explain ideas to other students. Enhance their learning by asking them to make recordings using ScreenPal, reviewed here, to share tips, and demonstrate different features of coding. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish classwork or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Construct3 - Construct.net
Grades
6 to 12tag(s): coding (110), game making (23), STEM (385)
In the Classroom
Include Construct3 with your other options for teaching coding to students. Take advantage of the included levels to differentiate learning based on knowledge of coding. If you are uncomfortable with coding, enlist students to become technology coaches in your classroom to teach and share their knowledge with others. Use and share Google Forms, reviewed here to create how-to guides for students to get started including images with tips and suggestions. Ask "in-the-know" students to enhance their learning and create one-page websites using Jimdo, reviewed here, sharing advice for individual games included in Construct3. As students become familiar with coding, have them use FlexClip, reviewed here, to extend their learning by creating simple explainer videos detailing how to build and share personalized games.Add your comments below (available only to members) | Become a Member
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Blockly - Google
Grades
4 to 12tag(s): coding (110), computers (102), game based learning (309), STEM (385)
In the Classroom
Use Blockly as an interesting way to introduce coding to your class for beginners and experienced coders. Display Blockly on your interactive whiteboard or projector as you explore the different features of the site, then have students create and explore on their own. To generate ideas on how to use Blockly, have students practice using Blockly at Blockly Games, reviewed here. After school clubs can use Blockly to learn to code. Use this tool with gifted students for a great challenge. Set up a coding activity center for interested students when they finish class work or for rainy days and snow days. Share this link on your class website for students to access both in and out of the classroom.Add your comments below (available only to members) | Become a Member
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Z-A Quiz Generator - ClassTools
Grades
4 to 12This site includes advertising.
tag(s): assessment (142), game based learning (309), quiz (58), quizzes (84), study aid (175)
In the Classroom
Use the Z-A Quiz Generator as a motivating way to introduce a new unit to students (even as a formative assessment for the class), or to review information before quizzes and tests. Instead of asking students to memorize a set of dates or events, help them by organizing the information into common features. For example, during a Civil War unit group together events taking place in different cities as a way to help provide context for students. Include a link to your quizzes on your class webpage or blog for students to practice at any time using the URL or embed code. Enhance technology use and learning by having students create their own Z-A quizzes to share with peers when studying for tests or use as an introduction with class presentations. When sharing student-created multimedia presentations, modify technology use by using a tool like Sway, reviewed here, to share their final projects including a Z-A quiz for viewers. This quiz generator is also a great resource to use during professional development sessions with your peers. Create a quiz to increase your viewers' interest in your topic as you begin your discussions or as a final activity to review information shared.Add your comments below (available only to members) | Become a Member
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Choice of Games - Choice of Games LLC
Grades
6 to 12tag(s): coding (110), creative writing (123), game based learning (309), game making (23), interactive stories (23), STEM (385), writing (304)
In the Classroom
Introduce this site to your students on an interactive whiteboard or with a projector and explore one or two of the games together. Create a short story together to learn about how to use the different story-writing options. As students begin creating games using this site, consider having students create explainer videos to enhance their learning using CapCut, reviewed here, and to demonstrate tools that need a more detailed explanation than what is on the site. Have students create stories to show what they have learned about literature, geography, history, science concepts, and more. As a more "serious" approach, use Choice of Games to present opinion pieces where you take a position and allow readers to click on questions about it. They could also click on statements expressing opposing views, so you can write counterarguments to their points. This idea could prove to be a powerful way to present an argument and evidence as required by Common Core writing standards. Extend student learning by having them include their text-based game as part of a collaborative multi-media presentation created using Sway, reviewed here. In addition to their game, ask students to include their written documents, images, and video creations.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Requires download/installation of software
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oodlu - Wayne Holmes and Douglas Lapsley
Grades
2 to 12tag(s): DAT device agnostic tool (134), flash cards (46), gamified learning (65), study aid (175)
In the Classroom
Use oodlu to differentiate learning in your classroom. Assign question sets to different groups of learners according to their specific needs. Be sure to show students how to log in and access questions (if your class is remote learning, show students the log in, etc. by using a video conference room such as Zoom, reviewed here, and then include a link to the site on your class webpage for students to play at home. At the end of your unit, enhance learning and augment technology use by asking students to plan a multimedia presentation using a tool like Milanote, reviewed here, where you can turn your notes into a storyboard for this project! Extend learning and modify technology use by having students use the Storyboard to create a multimedia presentation with a tool like Sway, reviewed here, to share their learning. Have students include text, images, videos, and a link to oodlu learning games in the Sway.Add your comments below (available only to members) | Become a Member
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Gimkit - Josh Feinsilber
Grades
K to 12tag(s): assessment (142), collaboration (142), game based learning (309), game making (23), polls and surveys (44), quizzes (84)
In the Classroom
Use Gimkit as a formative assessment tool for all subjects. Create pretests and allow students to opt out of some introductory assignments and choose other options like research projects or multimedia presentations. If you want to share a quiz as a class, project a quiz onto your interactive whiteboard and discuss question options together. Use the data collected from student quizzes to guide instruction both individually and for whole groups. Don't forget to take advantage of already created quizzes found on the site and available to import from Quizlet! For the live game student limit, try having Gimkit at a "center" or "station" that students rotate through over a week.Edge Features:
Includes an education-only area for teachers and students
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
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Room Escape Maker - doctorfou.com
Grades
8 to 12This site includes advertising.
tag(s): game based learning (309), game making (23), makerspace (42), study aid (175)
In the Classroom
Increase student engagement in any subject through this form of gameplay! Create games to introduce the main concepts within the escape room. Ask students to create a game using what they have learned to share with their peers. Before creating a game, have students map out information and strategies they will include in a blog format using a tool like edublogs, reviewed here. Ask fellow students to share comments describing their problem-solving process as they try to escape the room.Add your comments below (available only to members) | Become a Member
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ProProfs Brain Games - ProProfs Brain Games
Grades
K to 12tag(s): game based learning (309), gamified learning (65), logic (175), problem solving (282), puzzles (178), study aid (175)
In the Classroom
Share puzzles and brain teasers with students on your class website or classroom computers. Brainstorm with students on problem-solving methods and tips. Use a tool like Padlet, reviewed here, to share your list of ideas. Have students use Brain Games to create their own games to review classroom material before tests and quizzes. Take student learning a step further and include their game in a Symbaloo EDU, reviewed here. This site allows you to add tiles including quizzes, websites, videos, and more to follow as a learning path for any subject.Comments
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WordMint - Nathaniel Story
Grades
K to 12tag(s): crosswords (25), game based learning (309), puzzles (178), study aid (175)
In the Classroom
Create puzzles and activities to review spelling or vocabulary terms. Create bingo cards and use as an introduction to new concepts. Share a link to this site on your class website for students to create their own puzzles for review at home.Add your comments below (available only to members) | Become a Member
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Kodu Game Lab - Microsoft Research
Grades
3 to 12tag(s): coding (110), game based learning (309), gamified learning (65), makerspace (42), Microsoft (47)
In the Classroom
Have students work in teams to design and develop content demonstrating an understanding of lessons in any subject area. Begin sharing Kodu with your computer experts who are interested in programming. Allow them to be the leaders in sharing how to use and personalize the program. Enhance their learning by asking them to create game creation tutorial screencasts using ScreenPal, reviewed here, to share with their peers. Use Kodu as part of an after-school computer club. Be sure to take advantage of the resources section of Kodu for tips and tutorials on using the program.Add your comments below (available only to members) | Become a Member
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Bingo Card Generator - My Free Bingo Cards
Grades
K to 12This site includes advertising.
tag(s): game based learning (309), printables (36), study aid (175), worksheets (72)
In the Classroom
Having the ability to play the Bingo game online is perfect for those who are beginning to integrate technology into their classroom. Use the Bingo Card Generator to create Bingo games to review any topic with small groups. Instead of saying the word that is on the Bingo card, give the definition (so students must find the term) or a math problem whose answer is among those on the card. Create sight word bingo cards for younger students and ENL/ELL students. Bingo is an excellent review tool for science or social studies. Put a short description of a vocabulary word into the space. Tell students the name of the vocabulary word and see if they can find it on the Bingo card. Encourage students to create bingo games for each other as a review or to engage the audience during oral presentations. Learning support teachers can create them together with students as an engaging way to review. World language teachers (and students) can create bingo cards to reinforce vocabulary.Add your comments below (available only to members) | Become a Member
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Name Picker Ninja - Zack Vogel
Grades
K to 12tag(s): classroom management (154), gamified learning (65), preK (352)
In the Classroom
The obvious use for this tool is for selecting students to answer a question or do an activity. Other uses could include forming groups/pairs or creating seating charts. Allow students to use it when it's time to choose the next student. Instead of names, enter activities for P.E., rainy day recess activities, the next book your class will read together, or anything where you need to make a choice. Save your lists as a template with a Word doc or PDF so you can copy and paste them for reuse later.Add your comments below (available only to members) | Become a Member
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Baamboozle - baamboozle.com
Grades
K to 12tag(s): flash cards (46), game based learning (309), preK (352), study aid (175)
In the Classroom
Save Baamboozle in your bag of tricks for a quick review of any content. Engage students by having them create games to share with the class when reviewing for quizzes and tests. Bring excitement to professional development by creating a Baamboozle with materials you are sharing. Be sure to provide a link to Baamboozle games on your class website for students to play at home. Use Baamboozle if your class is remote learningAdd your comments below (available only to members) | Become a Member
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Quizlet Live - Quizlet
Grades
3 to 12tag(s): collaboration (142), DAT device agnostic tool (134), game based learning (309), quizzes (84), spelling (96), study aid (175), vocabulary (260), word study (59)
In the Classroom
Use Quizlet Live to introduce new topics or content, or as a review before testing. Quizlet Live would be an excellent tool for the start of the year to help students get to know each other, or use throughout the year to have students work with different students in cooperative learning activities.Add your comments below (available only to members) | Become a Member
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Goosechase edu - Andrew Cross
Grades
3 to 12tag(s): creativity (93), DAT device agnostic tool (134), game making (23), gamified learning (65)
In the Classroom
Use GooseChase in your classroom as part of your project based learning activities. Assign a series of activities to groups for completion. Differentiate projects based on student interest and ability. Use one of the many educational games already in the library to see great examples of how to use GooseChase for any subject area. GooseChase would be an excellent addition to staff meetings. Have participants locate information on websites, textbooks, or throughout your school as part of professional development. Create a GooseChase for students as part of a nature walk outside of your school, ask younger students to find different geometric shapes, or have students draw pictures of main characters in books as part of a GooseChase mission.Edge Features:
Includes an education-only area for teachers and students
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Multiple users can collaborate on the same project
Includes teacher tools for registering and/or monitoring students
Requires download/installation of software
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TinyTap - Yogev Shelly
Grades
K to 12tag(s): assessment (142), DAT device agnostic tool (134), game based learning (309), quiz (58), quizzes (84), study aid (175), Teacher Utilities (233)
In the Classroom
Use the embed code provided with activities to embed activities on your class website for play at home. Create a link to activities on classroom computers. Create your own activities (or have older students create review materials) to include with lessons. Be sure to watch the demo video for information about making your own games.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
Requires download/installation of software
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AppInventor - Learn to Build Android Apps - David Wolber, Univ of San Francisco's Democratize Computing Lab
Grades
6 to 12In the Classroom
This site is perfect for use with any computer coding course. AppInventor has many tips and guidance for the classroom. Materials target students from middle school and higher. Work together as a class or assign as a self-paced activity. Share with students interested in learning computer coding as an excellent resource. If your school has an after-school computer club, use these training modules to encourage interested students to practice on their own. Once students get the hang of beginning programming tips, encourage them to make apps for other courses such as videos explaining photosynthesis, book readings from authors, or different genres of music and art.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Products can be shared by URL
Add your comments below (available only to members) | Become a Member
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