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WordyKid - LiLoLi Studio
Grades
K to 8tag(s): game based learning (309), listening (120), phonics (57), speaking (23), spelling (96), vocabulary (260), worksheets (72)
In the Classroom
Have students enter the week's spelling words, complete several short WordyKid game rounds, then write down the three words they still need to practice and explain which spelling pattern caused the difficulty. Assign students to photograph or upload a teacher-prepared vocabulary sheet and turn the words into practice games, then use the resulting rounds as a station activity before a quiz. WordyKid specifically supports worksheets, photos, reading pages, and word lists as source material. Invite English learners to practice a targeted set of classroom vocabulary in English and another supported language, then create a simple bilingual reference sheet showing the word, translation, and an original sentence.You must be registered and logged in to add items to your favorites.
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Piskel - Julian Descottes
Grades
5 to 12tag(s): animation (73), creating media (19), creativity (93), images (276)
In the Classroom
Students can use Piskel to create sprites and animated GIFs for characters from a book. Additionally, students can use Piskel to create sprites that can be imported to Scratch, reviewed here. Students can use ScreenPal, reviewed here to share with others how to create a sprite.Add your comments below (available only to members) | Become a Member
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Puzzle Cutter - Figma
Grades
4 to 12tag(s): game based learning (309), presentations (51), puzzles (178)
In the Classroom
Have students create a puzzle based on an important scene or a story summary. Classmates can solve the puzzle, then explain how the image connects to key themes, characters, or events. Have students create an image representing a vocabulary word or concept, then turn it into a puzzle. Peers can solve the puzzle and infer the word's meaning based on visual clues before checking the definition. In small groups, have students each design one section of a larger image (such as a map, diagram, or story sequence). After combining and cutting it into a puzzle, the groups can exchange with another team to solve and interpret the completed work.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Padlet Arcade - Padlet
Grades
K to 12tag(s): artificial intelligence (358), crosswords (25), flash cards (46), game based learning (309), matching (9), puzzles (178), quiz (58), sequencing (22), study aid (175), Teacher Utilities (233), worksheets (72)
In the Classroom
Students can design their own learning games using a unit topic, such as vocabulary, historical events, or science concepts, and share them with classmates. Before a quiz or unit test, create a review activity in which students match questions and answers, sort ideas into categories, or identify correct concepts. After reading a story or chapter, have students complete a sequencing activity created in Arcade.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Includes social features, such as "friends," comments, ratings by others
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
Add your comments below (available only to members) | Become a Member
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Teacher Hive - Tony Vincent
Grades
K to 12tag(s): artificial intelligence (358), game based learning (309), Teacher Utilities (233)
In the Classroom
Share apps found on Teacher Hive with students to use for review, remediation, or practice of classroom content. Teacher Hive is an excellent site to share with parents who ask for additional learning support at home. Create personalized learning activities, no coding knowledge required, for students to add to Teacher Hive using Gemini Canvas, located in Google Gemini, then choose tools from the dropdown box to find Canvas in the chat message. After refining your activity, follow the directions in Teacher Hive to copy the code, upload your app, or share the link from Gemini with your students.Add your comments below (available only to members) | Become a Member
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Puzzel - Daan Weustenraad
Grades
2 to 12tag(s): game making (23), logic (175), puzzles (178), study aid (175)
In the Classroom
Have students complete a teacher-created crossword or word search using current vocabulary. After finishing, students can explain the meaning of 3-5 words they found and use them in original sentences. Set up rotating stations with different puzzles (crossword, quiz, matching). Each station reviews a different concept from the unit. Students can work in small groups to solve each activity and track their progress. After a lesson, students can create puzzles that connect the topic to real-world applications or other subjects. For example, a reading puzzle could include examples of figurative language from songs or other media.Edge Features:
Parent permission advised before posting student work created using this tool
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Add your comments below (available only to members) | Become a Member
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Games and Challenges - Genially
Grades
K to 12tag(s): collaboration (142), digital escapes (29), game based learning (309), study aid (175), Teacher Utilities (233)
In the Classroom
Customize a Genially escape room (like Education Escape Room or Mystery Breakout) with questions and puzzles that review key concepts from your current unit--perfect as a fun pre-test or review session. Divide students into small groups and assign each group a different puzzle or task within the escape game. This activity encourages teamwork, communication, and shared problem-solving as they work toward a common goal. Challenge students to create their digital escape rooms using Genially's templates. They must design puzzles, write clues, and embed subject content, transforming them from game players into game designers. Use a breakout template to reinforce vocabulary. Each "lock" can be opened only by correctly defining or using academic terms in context, making it ideal for ELA, science, or history.Add your comments below (available only to members) | Become a Member
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BingWow - BingWow
Grades
K to 12tag(s): artificial intelligence (358), game based learning (309), printables (36), study aid (175), worksheets (72)
In the Classroom
BingWow makes it easy to turn any topic into an engaging review game that involves little or no prep time, is free, and has no two cards alike. Start with the basics: enter weekly vocabulary words to generate bingo cards, then call out definitions instead of the words so students must recall the meanings before marking their cards. Create cards with multiplication facts, fractions, or decimals, call out a problem, and have students find the correct answer. Enhance learning by using BingWow during read-alouds or video lessons by loading cards with terms students are likely to encounter, and turn passive viewing into active listening. Extend learning by challenging students to design their own bingo sets tied to a research project, current unit, or independent reading book. Students curate the clues, which requires them to identify key concepts and think critically about what matters most. They can then generate cards through BingWow and lead the class in a live review game.Edge Features:
Includes an education-only area for teachers and students
Products can be shared by URL
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Mystery Breakout - Genially
Grades
4 to 10tag(s): collaboration (142), critical thinking (188), digital escapes (29), game making (23), problem solving (282), puzzles (178), Teacher Utilities (233)
In the Classroom
Plan a whole class period where students rotate through different breakout challenges related to various subjects--math, ELA, science, and social studies--solving clues to "escape" each topic station. After the breakout, facilitate a class discussion or journal prompt in which students reflect on the strategies they used, the challenges they faced, and how they worked as a team. Have students design their own breakout rooms using Genially, incorporating subject content, puzzles, and story elements.Add your comments below (available only to members) | Become a Member
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Branching Scenario 3 - Genially
Grades
6 to 12tag(s): concept mapping (16), critical thinking (188), game based learning (309), gamified learning (65), problem solving (282)
In the Classroom
Begin a unit by presenting a branching scenario that introduces a real-world dilemma related to your subject (e.g., a historical decision, scientific ethical issue, or peer conflict). Let students vote on choices and discuss outcomes as a class. In small groups, have students map out possible decision paths and consequences before playing a branching scenario, predicting outcomes, and practicing critical thinking. Assign students to design their own branching scenarios using Genially, applying their knowledge to simulate historical events, scientific experiments, or literature-based moral choices.Add your comments below (available only to members) | Become a Member
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Soft Skills Development Game - Genially
Grades
5 to 12tag(s): collaboration (142), communication (126), critical thinking (188), game based learning (309), social skills (24)
In the Classroom
Divide students into small groups to play the soft skills game collaboratively. Pause after key moments to discuss decision-making, communication, and group dynamics. Set up classroom stations that target specific soft skills (e.g., active listening, clear instructions, time management) through mini-challenges before launching the game. Have students create their own soft skills-based scenarios, games, or digital quizzes using tools like Genially or Google Forms reviewed here.Add your comments below (available only to members) | Become a Member
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Escape from Pixel Castle - Genially
Grades
4 to 8tag(s): collaboration (142), critical thinking (188), digital escapes (29), game based learning (309), puzzles (178)
In the Classroom
Customize the escape room puzzles to review key concepts (e.g., fractions, grammar, ecosystems), then let students work in small groups to foster collaboration and critical thinking. Before starting the full escape room, give students mini "quests" (short riddles, vocabulary clues, or number puzzles) to build excitement and prep background knowledge. Have students create their own escape room using Genially or another tool, tied to a unit they just studied (e.g., Ancient Egypt, figurative language).Add your comments below (available only to members) | Become a Member
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Complete the Sentence - Genially
Grades
2 to 8tag(s): context clues (15), game based learning (309), vocabulary (260)
In the Classroom
Use the template as a fun daily bell-ringer. Present incomplete sentences where students choose the correct word or punctuation to complete each one--great for practicing parts of speech and sentence structure. Customize the game with unit vocabulary words. Have students select the best word to complete each sentence to reinforce meaning and context clues. Integrate cross-curricular content (e.g., science facts, historical events, math concepts). Have students complete sentences like "The water cycle includes ____" or "The American Revolution began because ____," helping reinforce learning across subjects.Add your comments below (available only to members) | Become a Member
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Animal Race - Genially
Grades
5 to 12tag(s): game based learning (309), game making (23), study aid (175), Teacher Utilities (233)
In the Classroom
In ELA, assign students animals as characters and have them create short stories based on their progress in the game. Each move on the board can introduce a new plot twist, setting, or problem. Mix content from multiple subjects -- math, reading, science, and social studies -- into the game. Integrate science content by creating questions about animal habitats, adaptations, and classifications. As students race, they learn interesting facts about real animals tied to their game characters.Add your comments below (available only to members) | Become a Member
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Jumanlly - Genially
Grades
4 to 12tag(s): collaboration (142), critical thinking (188), game based learning (309), game making (23), study aid (175)
In the Classroom
Customize the Jumanlly template to align with your current unit (e.g., grammar, fractions, ecosystems). As students move around the game board, they answer questions or solve puzzles directly tied to the content. Divide the class into small teams, each choosing an avatar to navigate the board. Students work together to make decisions and complete tasks, encouraging communication, teamwork, and cooperative learning. Invite students to design their own version of the Jumanlly game based on a unit they've studied. They write the rules, create questions, and incorporate multimedia relevant to the subject.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Multiple users can collaborate on the same project
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Board Game - Genially
Grades
5 to 12tag(s): digital literacy (40), game based learning (309), study aid (175), Teacher Utilities (233)
In the Classroom
Convert your current unit into a board game, where each space features a content question or mini-challenge. Use it before a test to make review fun and collaborative. Create a board game where each move includes defining a term, using it in a sentence, or drawing it. Great for ELA, science, or social studies vocabulary practice. Have students design their own board games using the template to demonstrate understanding of a unit or topic. They write questions and present them to the class.Add your comments below (available only to members) | Become a Member
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Tangram Game - Genially
Grades
1 to 10tag(s): game based learning (309), game making (23), geometric shapes (150), tangrams (10)
In the Classroom
Connect the tangram puzzles to math lessons by having students identify the shapes used, calculate angles, or compare areas. Discuss how transformations (rotation, reflection, translation) change piece placement. Students create their own tangram figures digitally or on paper, then challenge classmates to solve them. Include a math reflection explaining the shapes used and any transformations involved. Explore the origins of tangrams in Chinese history, then compare them with other cultural puzzles or pattern games. Use this as a springboard for a social studies connection or art integration project.Add your comments below (available only to members) | Become a Member
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Chaotic Kitchen Escape Game - Genially
Grades
4 to 12tag(s): digital escapes (29), game based learning (309), game making (23), puzzles (178)
In the Classroom
Incorporate math problems involving fractions, conversions, or modifying recipe amounts. For example, students might solve a puzzle that requires doubling or halving ingredients to unlock the next step. Add clues tied to physical or chemical changes in cooking (e.g., why bread rises, or what happens when butter melts). Use short videos or images to illustrate real-world science concepts. Connect the escape room to a cultural studies unit by integrating recipes or food-related traditions from around the world. Have students solve clues based on world geography, customs, or languages. Assign students to create their own kitchen-themed escape clues using class content, such as vocabulary, math, or even literary references. Find additional resources at TeachersFirst Special Topics Page: Digital Escape Rooms, reviewed here.Add your comments below (available only to members) | Become a Member
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Would You Rather Game - Genially
Grades
K to 1tag(s): critical thinking (188), game based learning (309), gamified learning (65)
In the Classroom
Kick off class with fun or themed "Would You Rather" questions (e.g., book vs. movie, Mars vs. ocean exploration) to build classroom community and get students thinking. Create questions from the viewpoint of a novel's character or historical figure. For example, "Would you rather lead a peaceful protest or publish a newspaper article?"--then discuss what the character might choose and why. Assign students to create their own "Would You Rather" questions based on a content area (e.g., ecosystems, math strategies, historical eras), and then lead the game with peers.Add your comments below (available only to members) | Become a Member
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Language Learning Game - Genially
Grades
4 to 12tag(s): game based learning (309), gamified learning (65), study aid (175), vocabulary (260), vocabulary development (112)
In the Classroom
Use the template to create a game focused on current vocabulary words. Have students play individually or in teams to define words, match them to images, or use them in sentences. Try adding audio clips for pronunciation practice. Design a mini escape room with grammar puzzles, such as identifying correct verb tenses or fixing sentence errors. Have students solve tasks to "unlock" levels while applying grammar rules. Have students use the Genially template to create their own language games based on a unit of study. They can then present and trade games with peers for extra review and practice.Add your comments below (available only to members) | Become a Member
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