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Body Parts Game - Genially
Grades
1 to 4tag(s): body systems (47), game based learning (309), gamified learning (65), human body (97)
In the Classroom
Before using the Genially game, divide students into teams and give them paper cutouts of body parts. Challenge them to assemble the parts on a poster or a large paper body outline. Have students play the Genially Body Parts Game in pairs or small groups. After playing, ask them to list three new facts they learned. Play Simon Says, in which students must touch or move specific body parts, is excellent for kinesthetic learners and reinforces vocabulary.You must be registered and logged in to add items to your favorites.
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Farm Quiz - Genially
Grades
K to 2tag(s): animals (281), game based learning (309), gamified learning (65)
In the Classroom
Play recordings of animal sounds and have students guess which animal makes each noise. Follow up with the Farm Quiz to reinforce learning. Read simple riddles aloud (e.g., "I give you milk and say moo!"), and have students guess the farm animal before revealing the answer with a picture or toy. Provide students with cutouts or a digital drawing tool such as ABCYA Paint reviewed here to build their own farm scenes using animals, barns, and crops. Have them label each part and describe what happens on their farm.Add your comments below (available only to members) | Become a Member
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Question-Answer - Genially
Grades
3 to 12tag(s): game based learning (309), gamified learning (65), quiz (58), quizzes (84)
In the Classroom
Start each class with a 3-5 question review using the template to refresh prior knowledge in a fun, interactive way. Have students respond individually or in teams. Build a game with definition-to-word or word-to-sentence matching to help students master new vocabulary. Use visuals and audio to reinforce multiple learning styles. Assign students or groups to build their own question sets based on research or a chapter of study, then host a "quiz day" where students play each other's games. Create a class-wide quiz competition with questions from a recent unit. Include multimedia (images, audio, or short videos) to enhance content understanding and vary the format.Add your comments below (available only to members) | Become a Member
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Memory Game - Genially
Grades
K to 6tag(s): game based learning (309), game making (23), Project Based Learning (30)
In the Classroom
Customize the memory game with vocabulary words and definitions or synonyms. Use it as a warm-up or review activity to build word knowledge in ELA or content areas. Create pairs using math problems and solutions, which are great for practicing fact fluency in a competitive or collaborative format. Have students research a topic and design their own memory game cards (digitally or on paper). They can share with classmates to test each other's knowledge. This activity is excellent for project-based learning.Add your comments below (available only to members) | Become a Member
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What's Behind Game - Genially
Grades
2 to 8tag(s): game based learning (309), gamified learning (65), multimedia (71)
In the Classroom
After reading a story or article, have students answer comprehension questions using the game. Each correct response uncovers part of an image related to the text's theme or setting. Have students create their own versions of the game as a final project. They write questions based on their research or learning, choose an image to hide, and then share their games with classmates for peer learning. Create a game using unit questions (e.g., life cycles, weather, or historical events). As students answer correctly, the picture underneath reveals something connected to the topic (like a habitat, invention, or landmark).Add your comments below (available only to members) | Become a Member
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Drag and Complete the Text - Genially
Grades
2 to 8This site includes advertising.
tag(s): game based learning (309), gamified learning (65), parts of speech (39), study aid (175), vocabulary (260)
In the Classroom
Create a passage with missing verbs, punctuation, or parts of speech, and have students drag the correct options into the blanks. Create a brief historical narrative (e.g., the American Revolution, Ancient Egypt) with missing facts or names. Students can complete the story by dragging in accurate terms, helping reinforce comprehension and sequencing. Have students write their own short texts with blanks and correct word options. They can then challenge classmates to complete them.Add your comments below (available only to members) | Become a Member
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Dragon's Dungeon Breakout - Genially
Grades
4 to 12tag(s): collaboration (142), digital escapes (29), game based learning (309), Teacher Utilities (233)
In the Classroom
Play the game as a class on the smartboard, having teams take turns answering questions and making decisions. Use it as an exciting review day or end-of-unit celebration. Customize the escape room puzzles with questions from your current unit (math problems, vocabulary definitions, science facts, etc.). Students must correctly solve each one to earn a gem and move closer to defeating the dragon. As students progress through the dungeon, have them keep a digital journal using Book Creator, reviewed here or a paper journal reflecting on their team's strategies, what worked, and how they solved each puzzle.Add your comments below (available only to members) | Become a Member
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Halloween Escape - Genially
Grades
3 to 12tag(s): digital escapes (29), fall (12), halloween (44), holidays (292), mysteries (30)
In the Classroom
Customize and share this escape room activity with your students as you recognize and celebrate Halloween. Use it as a station during fall or Halloween parties. Change the questions to match your students' age level and content, and your curriculum. For example, include Halloween math word problems or vocabulary with spooky definitions. Find additional tools to include in your escape room by visiting TeachersFirst Special Topics Page: Escape Room Resources, reviewed here.Add your comments below (available only to members) | Become a Member
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Learning Game Generator - Yourway Learning
Grades
K to 12This site includes advertising.
tag(s): artificial intelligence (358), assessment (142), Formative Assessment (48), game based learning (309), gamified learning (65), Teacher Utilities (233)
In the Classroom
Use the game generator to create activities for use during station rotations, whole-class games, or as a homework activity. Use the features included on this site to request changes until you identify a game that meets your needs and your class's. Be specific with your requests; for example, ask for a Jeopardy-style game that includes all of the answers to use in your game. If your class enjoys games that require a lot of movement or use puzzles, include that type of information in your prompt. Use this site to create questions for online game-maker tools such as Classroom Jeopardy, reviewed here and those found on TeachersFirst Special Topics Page: Gamification Resources, reviewed here.Edge Features:
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be shared by URL
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Connections - ConnectionsGame.org
Grades
4 to 12This site includes advertising.
tag(s): game based learning (309), game making (23), vocabulary (260), word study (59)
In the Classroom
Use Connections as an engaging tool for students to study and discuss connections between words. Create a custom game introducing new vocabulary for science and social studies units. For example, when teaching about US presidents, add categories with the presidents' last names, first names, wives' names, and birthplaces. In science, create categories for students to categorize animals by habitats or class of animal. Include your connections game as part of a choice board or playlist. Ask older students to create Custom Connections to include with multimedia presentations. Add the link to presentations made with Google Slides, reviewed here or as a link on an interactive image made with Genially, reviewed here.Add your comments below (available only to members) | Become a Member
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Playbrary - National Reading Movement
Grades
4 to 12tag(s): artificial intelligence (358), digital storytelling (182), game based learning (309), gamified learning (65), literacy (122), literature (214)
In the Classroom
Engage students while reading and learning about classic novels using Playbrary's interactive features. For example, before reading a book, ask students to participate in the choose-your-own-adventure to get an introduction to the characters and settings of the story. Have students compare different story outcomes in the game to the actual story outcomes using tools available on Figjam, reviewed here. Visit the Figjam community to find several templates for your book study by searching for literature, such as a literature study template and a character trait study template. Extend learning using additional AI tools for educators, such as Twee, reviewed here and MagicSchool, reviewed here to generate additional book-related activities such as character analysis guides and project-based learning activities.Add your comments below (available only to members) | Become a Member
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Teachable Machine - Google
Grades
K to 12tag(s): artificial intelligence (358), game based learning (309), gamified learning (65)
In the Classroom
Share Teachable Machines with students who enjoy working with computers and ask them to develop models for different learning activities. For example, ask students to use the image model to create examples of categories of animals for young students and provide them with a picture bank of animals. Use the picture bank to see if animals are categorized correctly as a learning activity. For older students, use this site to build learning games. Find more ideas at Github's Awesome Teachable Machine List, found here.Add your comments below (available only to members) | Become a Member
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Wick Editor - Wicklets, LLC
Grades
4 to 12tag(s): animation (73), gamified learning (65), STEM (385)
In the Classroom
Wick Editor offers beginners and advanced participants opportunities to create animations and games. Share this site with some of your more "techy" students and allow them to explore and develop, then ask them to become experts and share their ideas with new participants. Use the examples to find ideas for incorporating animation into many different lessons. For example, ask students to create animated timelines, animate the growth of a plant from a seed, or use the popup activity to share interesting facts about famous people in history.Add your comments below (available only to members) | Become a Member
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TriviaMaker - Redwood Pro Media, LLC
Grades
K to 12tag(s): assessment (142), Formative Assessment (48), gamified learning (65), quiz (58), trivia (17)
In the Classroom
Create and play trivia games in a variety of ways. Introduce a new unit by playing a game as a schema activator and as an informal assessment tool to assess students' prior knowledge. Use the single-player activity as a tool for personalized learning. Begin using games from TriviaMaker's Teacher's Channel, then create games to fit the individual needs of your students. If devices are unavailable, use the print option to print the quiz questions, then use this option for students to play individually or compete in teams. Enhance learning by asking students to select a question they got wrong or one they would like to research further, then share additional facts and information by creating a short animated video using Animate from Audio, reviewed here.Edge Features:
Includes Interaction w general public/ public galleries with unmoderated content
Requires registration/log-in (WITH email)
Premium version (not free) includes additional features or storage
Products can be embedded
Products can be shared by URL
Includes teacher tools for registering and/or monitoring students
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Gibbly - Gibbly
Grades
K to 12tag(s): artificial intelligence (358), gamified learning (65), preK (352), quizzes (84), Teacher Utilities (233)
In the Classroom
Use Gibbly to generate lessons and formative assessments that engage students in learning. Assign solo quizzes for students to review classroom information and easily differentiate learning by adjusting the reading level and content of the questions. Host a live quiz before starting a new unit to guide lesson planning based on students' prior knowledge. Use the lesson generator to build lessons, then share the link with students to review after your presentation.Add your comments below (available only to members) | Become a Member
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My Wordle - Pallav Agarwal and Pulkit Agarwal
Grades
K to 12This site includes advertising.
tag(s): game based learning (309), sight words (22), spelling (96), study aid (175), vocabulary (260)
In the Classroom
Use this Wordle generator in various ways in any classroom for increasing problem-solving and strategy skills. When using with young students, generate three or four-letter Wordles for students to attempt with partners. Provide a list of sight words if needed to avoid frustration. When teaching older students, develop Wordles to solve using vocabulary words, weekly spelling lists, science terms, or historical characters. Provide this site to students and create Wordles to share with their peers. Include a link on classroom computers during computer centers or as an activity when finished with daily assignments. Using this site is an excellent way to include ENL/ELL students in classroom activities by creating a word from their native language. Include others in your school community or parents by developing and sharing Wordles for your school or classroom site. Your imagination only limits the possibilities of creating and sharing personalized Wordles!Add your comments below (available only to members) | Become a Member
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Bee-Bot Online - Terrapin
Grades
K to 3tag(s): coding (110), computational thinking (44), critical thinking (188), problem solving (282), STEM (385)
In the Classroom
Include Bee-Bot Online as part of a computer center activity to encourage students to code and develop critical thinking skills. Have students use a screen recorder such as Free Screen Recorder Online, reviewed here, to record both successful and unsuccessful attempts and share with their classmates. Be sure to share a link to Bee-Bot Online on your class website and in newsletters for students to access at home.Add your comments below (available only to members) | Become a Member
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Learning Apps - Learning Apps
Grades
3 to 12tag(s): flash cards (46), game based learning (309), study aid (175), vocabulary (260)
In the Classroom
Take advantage of the free resources provided by Learning Apps to create activities for students to practice content in various formats. For example, make apps for students to complete timelines for books, historical events, or the steps in conducting a science experiment. Use the cloze learning activity to reinforce new vocabulary in a language arts class or scientific terms. Extend learning by asking students to create apps to share with their peers as part of your review activities at the end of any teaching unit. Consider using a screen recording tool such as Free Online Screen Recorder, reviewed here, to share tutorials on how to create the different types of apps and have them available for students to use.Add your comments below (available only to members) | Become a Member
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Blooket - Blooket LLC
Grades
1 to 12tag(s): assessment (142), Formative Assessment (48), game based learning (309), quizzes (84), study aid (175), vocabulary (260), vocabulary development (112), worksheets (72)
In the Classroom
Discover and use Blooket's many engaging games as a resource for practicing and reviewing information within any area of content. Use the score results to provide feedback for guiding further lessons. Some games are more fast-paced than others; use this to your advantage by sharing different versions for different groups of students. Use Blooket to differentiate instruction by adjusting the difficulty of question sets based on student abilities. Introduce new content using Blooket as a pre-assessment before starting any new unit. Use Blooket as an ice-breaker or get-to-know-you activity at the start of the school year or at the beginning of a new semester to build comradery within your classroom.Add your comments below (available only to members) | Become a Member
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Educandy - Educandy
Grades
K to 5tag(s): assessment (142), DAT device agnostic tool (134), game based learning (309), preK (352), quizzes (84), study aid (175), vocabulary (260)
In the Classroom
Use Educandy to create games and practice activities to reinforce vocabulary for any subject. Embed your activities into your website or learning platform for students to use at home. Turn the quiz creation around and ask students to create a list of vocabulary terms and definitions to use within the games. Introduce new vocabulary using Educandy to assess student knowledge at the start of any new unit. Extend student learning after vocabulary practice by having them create infographics, posters, social media posts, or guides with tools found at Canva Edu, reviewed here, using the new vocabulary and your topic of study.Add your comments below (available only to members) | Become a Member
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