Creator: Center for the Study of the Public Domain (Duke Law) | visit site
Grade Range: 8 - 11
An online, interactive graphic novel(formerly known as comic book) created at Duke Law explains the highly-sophisticated concepts of "public domain" and other intellectual property issues related to using film clips, artwork, Broadway shows, and more in a documentary. In the digital world of the 21st century, copyright is a concept most foreign to our students, and this interactive book may only fan the flames of their outrage at such limitations to the "rights" they perceive in today’s connected world. As one panel in the book itself says, "To many artists, the question of ’Fair Use’ can seem like a game of blind man’s bluff." These concepts are very challenging, even to adults, but this interactive comic book can at least alert users to what some of the legal issues involved with intellectual property may be. This site requires Flash. You can get it from the <a href="/tools.cfm ">TeachersFirst Toolbox page.</a>
In the Classroom
Since this content requires concentration and understanding of concepts beyond the typical high schooler, you may want to share selected frames from the book on your interactive whiteboard or projector as discussion starters or inspiration for debate on copyright issues. Whether you are introducing a research project that requires adherence to Fair Use and proper documentation, are coaching a debate team, or prompting a piece of persuasive writing on this hot topic, this resource will provide fodder for discussion. Don’t expect mastery of the legal concept, but you will certainly hear opinions as students navigate this "book."
At Home
Tags
media literacy, copyright, air,
Subjects
Computer Literacy, English, Information Literacy/Research, Language Arts, Professional,