TeachersFirst Collection: Coding in the Classroom

This editor's choice offers a curated list of reviewed resources from TeachersFirst selected to help teachers and students learn about coding, and for use as a guide for finding the appropriate tools for use with all grade and skill levels. Nurture problem solving, logic, and creativity with the many ideas found in the “In the Classroom” portion of the reviews. Find resources for just one hour of code or for use as ongoing technology lessons. Explore these resources for use with after-school computer clubs or as an excellent tool when recruiting skilled parent volunteers. Turn the intimidating content of computer programming into an exciting learning adventure for all with these helpful sites!

View our entire list of resources that are tagged Coding.

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Crunchzilla - Crunchzilla

Grades
3 to 12
3 Favorites 0  Comments
Learn basic computer coding skills using this tool. There are three difficulty levels: Code Monster for preteens (or even younger), Code Maven for teens and young adults, or Game Maven...more
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Learn basic computer coding skills using this tool. There are three difficulty levels: Code Monster for preteens (or even younger), Code Maven for teens and young adults, or Game Maven for ages 16+. Code Monster prompts younger students to change various parameters of an already given code. As they enter different parts to the code, the changes in the object can be seen immediately. Simply click on the dialogue bubble and a new lesson will appear. Unfortunately, creations cannot be saved. (Students can screenshot their creations.) Use Code Maven with older teens, though it appears to have the same lessons as Code Monster. Game Maven is the third and most advanced programming tutorial in this series. Use this to teach a little about programming by creating easy games. In all three tools, skip to further lessons by clicking on the dialogue balloons. Use the back button to return to previous lessons. It is also easy to undo a lesson and start a code over with the reset button. In all tools, if you return to the same browser on the same machine, it will return to the last lesson you were on. Note: Be sure to have played with Code Maven prior to using Game Maven as those lessons are needed to understand how to program (unless there is prior coding experience).

tag(s): coding (110), computational thinking (44), computers (102)

In the Classroom

When discussing computer science and how technology touches all of our lives, be sure to discuss coding and that it is a language that everyone can learn. Show the HTML markup of a page to show what the computer "reads" to form what websites look like. Use these tools to show basics in coding. When students are working, be sure to not rescue them with answers. Encourage learning by telling them to ask three other students first before asking the teacher AND that it is okay if we learn it together. Use other coding programs such as Scratch, reviewed here. Have students create a tutorial or a quick reference guide for using coding. Create a class wiki using TWiki, here, to share your reference guide. If you want to learn more about wikis, check out the TeachersFirst Wiki Walk-Through. Share this site with your young gamers to lure them into the logical world of coding -- and actually build STEM skills in the process.

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