Creator: Engagement Lab Emerson College | visit site
Grade Range: 7 - 11
@stake is an online game for 3-5 players (all in the same room) to build creativity and empathy through small group deliberations. Set up the game following prompts on the site. Begin by choosing a stakeholder deck from the four options. Share the game code with players to enter the room. The game consists of three rounds of discussion and debate ending with the choice of the best idea shared from the group’s deliberations.
In the Classroom
Use this game as part of any lessons on persuasion and empathy. Use the four options from the card deck as models to create your own role play game using different situations specific to your students. For example, debate the use of mobile devices in your classroom or the ability to go off campus for lunch. This could be done easily by writing the Deciders role cards out on 3x5 cards and using a timer. If you are beginning the process of integrating technology, have students create the cards using a Google doc, <a href="/single.cfm?id=14496 ">reviewed here</a>. An alternative would be to allow your "techies" and or gifted students to modify their technology use and create a game using Twine, <a href="/single.cfm?id=16457">reviewed here</a>, or Quest, <a href="/single.cfm?id=14456 ">reviewed here</a>. These two tools create text-based interactive games. Have school counselors use @stake to model non-confrontational methods for problem-solving and deliberation.
At Home
Share this site with your student and your school’s teachers as an excellent way to build community with others even when there may be a wide variety of opinions.
Tags
empathy, creativity, emotions, game based learning, social and emotional learning, social skills,
Subjects
Careers & Guidance, Current Events, Mind Stretchers, Social Studies, Social Studies,